Clipchamp works with StoryBlocks to offer a library of thousands of stock music tracks and sound effects that you can add to your Create projects. 

If you're on the Free Plan, you'll be able to add stock audio to your projects, but they will be watermarked (you will hear a voice saying "Clipchamp Create").

To remove watermarks, you can purchase stock assets individually at the time of exporting the project or upgrade to a Create plan. Plans include a monthly or yearly subscription fee. 

NOTE: you can still add your own audio files to your project for free without any watermarking on the Free or any other plan.

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How to add stock music or sound effects to your project

1. Click the Stock Library button

Click the Stock Library button in the left hand menu of your project under Add Media, shown here:

2. Click on Audio

To look for stock audio, ensure AUDIO is selected in the left hand menu (If it's selected the search bar will say "Search audio...")

3. Type a keyword into the search bar

Type the kind of audio or music you would like into the search bar at the top. 

For example: "jazz music", "thunder sfx", "funky drum loop" (SFX = sound effects)

4. Adjust the sorting parameter (if you want to)

Click on the drop down to the right of your keyword to see certain kinds of audio files first (e.g. most relevant, most downloaded, highest rated, undiscovered)

5. Listen to the results

You can hover your cursor over an audio result to hear the audio play.

6. Click on a file if you want more information

If you click on an audio file, you will be able to see more information about it and play it, as well as see and listen to similar audio clips in the bar below it:

7. Add a file using the plus (+) symbol or the 'Add to library' button

When you find an audio asset you want to use, add it to your project's library. This will make it available for you to try in your project until you're ready to export.

To add audio directly from the search results page, click the plus (+) button that appears in the top left of the asset when you hover over it:

A tick will appear once the audio has been added to your library:

To add an asset from the information window, use the Add to library button:

Then close the window using the X in the top right to keep browsing.

TIP: You can add several audio assets to your project's library while browsing, then return to your project to work with them once you're finished. You can also remove assets from your library later if you don't want them anymore.

8. Close the stock library

Once you're done browsing the stock library, simply click the Close Library button in the top right, or the Close button on the bottom left. 

You will be returned to your project and can start working with the stock audio tracks you selected.

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Adding stock audio to the project timeline

The stock audio files you've added should now be visible in your project's media library in the top left. You can drag and drop them into your timeline at the bottom of the editor window to start working with them.

In the example below, we've added two stock videos (an animation of the sun rising over Planet Earth and a confetti background), two stock sound effects, and a title to create a short happy birthday greeting:

When the audio plays you will still hear the watermark at this stage if you are on a Free Plan. The watermark will be removed after you purchase audio files individually or after you upgrade your account to a paid plan that includes stock audio file usage.

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Exporting a project with stock audio

If you export a project without upgrading, you will see a message like this:

You still have the option of exporting a draft watermarked video until you're ready to upgrade or purchase stock audio files – simply click Continue with watermark.

If the export fails or is cancelled any one-off charges won't be deducted.

Exporting a stock asset that you already bought before won't incur additional charges. So once you purchased an audio asset, you can export that particular audio track as many times as you like without being charged again for it. 

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